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dragonflamesmedia

161 Game Reviews

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I am a fan of Selfdefiant, but this has a few things that made me feel like that asian guy meme. 1. If I can turn a milk jug 90 degrees, why can't I just tip it over to get the gear out? And after I pull it out, who does all that work just to throw the piece on the ground and not take it? seems a little too annoying....

This brought me back! I used to be obsessed with the original, yet the problem I had with it was the dialogue in it, the voice volume, was terrible! Still, I haaad to play all of em.

Today, because of your remake, I went back to the original series by the original author and unfortunately, some of the games are missing. So I don't know if I am allowed to, but could I request that you make this an on-going project and finish remaking the whole series?

Graeme responds:

All of the original games are still right here on Newgrounds!

Unfortunately, remaking the whole series would be to big of an undertaking. It was a lot of fun to do this one installment, but I would like to turn my attention back to some of my own projects.

A controller display would have helped and a heart bar on Billfoot, but other than that, this was a short but sweet game!

HenrikSahlin responds:

Thanks! We'll keep that in mind for our next game!

For some reason, I caught a glitch.... No matter how hard I try, and I copied every action that was done in the walkthrough, David won't throw the rock

DeathTiger0 responds:

You need to read the 2nd book at the library, the carnival tricks.

pretty sweet! Two things through

1. check the c button feature
2. You're a tease lol how long do I have to wait?

pretty sweet!

What a sad existance

Other than the letter Z looking like the number 2, I think this is a great game!

What's with the red letters "Nude boy Hi"? If everything has meaning, why did he (or you) put that in the box?

Also, I don't think the killer is dead

LucidShadowDreamer responds:

Yeah, that is a real flaw. I'm thinking of creating an entirely new font in the same style although easier to read, for the sequel, if I am not too lazy.

Shh! Spoilers XD

What Poryhedron said ;)

It is a decent game, but it has a few design flaws that ruin it.

The graphics and levels of the riddles are that of maybe a 3-5 year old. Simple match the pictures, spell a basic first word "hello" and so on. As that, it would be great!
However, your mathematical skills use the term of Bedmas which is a term learned in higher elementary. So your player temporarily dismisses that rule in order to match the math level of the target player (a 5 year old) although the multiplications in there bumps it up to a 3-4th grader, so it still works as a kids game, although not one skilled enough to know Bedmas. The math is read by the player in left to right method resulting in:
What /4=3... well 3*12 equals 4, So 12/4=3 12-4=8 so the first answer is 8!
And so on. They waste too much time popping their mind out of your game for a bit to figure out that the answer is 2545.

You created a wold before the maths theory that you have used existed, and the point of a game is to keep your player in that perimeter of logic. So any jump in logic like that (being rare) is illogical, and defeats this cornerstone of gaming.

Another flaw that exists is the "Read the Answer before you solve it" rule. Sure, that keeps the cheats away, but when I grabbed the crumpled paper out of the garbage, I shouldn't have to click an extra time to take it out of view mode and into my inventory. Then, when I placed it next to the light, that should have been the trigger to unlock the puzzle to be solved, rather than having to bring a page with me I need not look at. Same thing with the butterfly in the flowers. When I put it there, I can clearly see the code. No need to click further... I think you get my drift.

To summaries, Your game has aspects of logic pertaining to at least three target players. However, that means that the logic peramiters of the games clash with each other and people playing the game will have to break out of the game and come back into it with a whole new mindset. For a game with the looks and the length that it is, and difficulty level of finding the clues, not needing to take a second look and the simpleness of a repeated 3 pattern code in which the middle one is always the default, You haven't done anything to create any invested interest enough for a player to play through it.

I didn't need the walkthough in itself. I got it all, however, the clicking on the clues that one extra time did make me wonder why the clues weren't working. Focus on who you want playing the game. Everyone is not an option... look at age groups, genders (when it comes to little children, they are divided) the interests and skills of those targets and focus on them. The reviewers like myself will be able to read that and follow along putting themselves in that mindset and you will have a success.

I wish you the best of luck in the future.

YoopyGames responds:

Thank You for this impresive review and we will try to use your oppinions to make our games better in the future!

Awesome game, but the Moriarty joke is terrible! So much that you lost half a star

DFM is a new company (Victor B's art profile) that features work from their staff. (Victor B)

Age 35, Male

The other guy

Hard Knocks school of Subc.

Subcontiousica

Joined on 1/14/12

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