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dragonflamesmedia

37 Game Reviews w/ Response

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For some reason, I caught a glitch.... No matter how hard I try, and I copied every action that was done in the walkthrough, David won't throw the rock

DeathTiger0 responds:

You need to read the 2nd book at the library, the carnival tricks.

Other than the letter Z looking like the number 2, I think this is a great game!

What's with the red letters "Nude boy Hi"? If everything has meaning, why did he (or you) put that in the box?

Also, I don't think the killer is dead

LucidShadowDreamer responds:

Yeah, that is a real flaw. I'm thinking of creating an entirely new font in the same style although easier to read, for the sequel, if I am not too lazy.

Shh! Spoilers XD

What Poryhedron said ;)

It is a decent game, but it has a few design flaws that ruin it.

The graphics and levels of the riddles are that of maybe a 3-5 year old. Simple match the pictures, spell a basic first word "hello" and so on. As that, it would be great!
However, your mathematical skills use the term of Bedmas which is a term learned in higher elementary. So your player temporarily dismisses that rule in order to match the math level of the target player (a 5 year old) although the multiplications in there bumps it up to a 3-4th grader, so it still works as a kids game, although not one skilled enough to know Bedmas. The math is read by the player in left to right method resulting in:
What /4=3... well 3*12 equals 4, So 12/4=3 12-4=8 so the first answer is 8!
And so on. They waste too much time popping their mind out of your game for a bit to figure out that the answer is 2545.

You created a wold before the maths theory that you have used existed, and the point of a game is to keep your player in that perimeter of logic. So any jump in logic like that (being rare) is illogical, and defeats this cornerstone of gaming.

Another flaw that exists is the "Read the Answer before you solve it" rule. Sure, that keeps the cheats away, but when I grabbed the crumpled paper out of the garbage, I shouldn't have to click an extra time to take it out of view mode and into my inventory. Then, when I placed it next to the light, that should have been the trigger to unlock the puzzle to be solved, rather than having to bring a page with me I need not look at. Same thing with the butterfly in the flowers. When I put it there, I can clearly see the code. No need to click further... I think you get my drift.

To summaries, Your game has aspects of logic pertaining to at least three target players. However, that means that the logic peramiters of the games clash with each other and people playing the game will have to break out of the game and come back into it with a whole new mindset. For a game with the looks and the length that it is, and difficulty level of finding the clues, not needing to take a second look and the simpleness of a repeated 3 pattern code in which the middle one is always the default, You haven't done anything to create any invested interest enough for a player to play through it.

I didn't need the walkthough in itself. I got it all, however, the clicking on the clues that one extra time did make me wonder why the clues weren't working. Focus on who you want playing the game. Everyone is not an option... look at age groups, genders (when it comes to little children, they are divided) the interests and skills of those targets and focus on them. The reviewers like myself will be able to read that and follow along putting themselves in that mindset and you will have a success.

I wish you the best of luck in the future.

YoopyGames responds:

Thank You for this impresive review and we will try to use your oppinions to make our games better in the future!

pretty good, however I'd like to see a way to fast forward the displaying text so that you can read it all at once (like down to display the text, down again to move to the next screen)

Interlocked responds:

Maybe I should have made it clearer, but there is a button with the "play" symbol, next to the pause and mute buttons. Clicking that will enable instant dialogues instead of the old school "typing" dialogues.

This game is amazing! I can't wait for the fifth one, where one gets to learn about what made the mom deaf. I watched/played all of em to date and love them!

keybol responds:

thanks! next one will be a charm

this was an intreguing game. I didn't expect that.. and I wonder what happened still. No one does that in that situation (trying not to make a spoiler). Anyways, sometimes the sprite falls into the tile and also the quote at the end is a little short. That's all I got to complain about.

JackAstral responds:

Thanks! My physics are always pretty terrible- sorry for the bug! I'm working on a patch now.

Big ol King Cubic threw me into the wall, I went behind it and got stuck! Then I killed him in invisible mode but couldn't get the door to activate

Kolumbo responds:

Just run to the right and youll do it.

I was fighting the Mother Gaterbear or whatever it's called and died. I tried to load from the last save point (save after every section) and I got a blank screen. I reloaded the game and again, a blank screen.

Other than that I really lik this game.

TheEnkian responds:

What's odd is that I used to get that bug all the time and we thought we'd fixed it. I haven't had it in a while, but there's been a few reports of that. Thanks for checking out the game though, sorry about the bug.

I agree with most but unless you can reverse and eliminate death, we can't eliminate sadness and tears completely from our lives.

xWiseGAMERx responds:

Maybe we can't eliminate death but we can change our perspective to it. For me, I believe that we will meet our beloved ones after life :).

other than dissing on me ( which I know it's cause my account is open) this game is pretty awesome.. then again, they say you must be able to laugh at yourself... Anyways, I think it would be cool if there were two endings... if you did or did not super skull nut kick everyone.But that's just me...

deathink responds:

yeah, i did want two, but i ran out of time... there where also 4 mini games that i had to cut from it. I think i will explain in a post soon why i didn't have so much time... anyway thanks for playing man :)

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