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dragonflamesmedia

161 Game Reviews

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Pretty nice game... had a hard time finding the pump though

Hey, This is an awesome game! There are just a few bugs that I noticed that should be minor fixes:

1. During the save, I noticed that "Meideval Detective" (another RPG Maker game) was sitting in the first slot. Might become problematic over time.
2. I noticed that the U in the code was missing the clue. Although this doesn't matter, it's still there.
3. When leaving the morgue in the good story line, if you choose "Strip club", you can access the dark space, and walls as walkways.
4. In Daisy's diary, the first code, second sentence, second word (18-3-AD9-14G... the 3 should be a 5

All that being said, you have a compelling story and I look forward to playing the second part!

Pretty nice game, as usual, however, the flower problem gave more thought than the puzzle normally asks. Took me a while to count the petals

This was fun to play and the bottle hunting was an extra bonus of fun. The art and play-through was smooth, however, his pick-up lines need work

Pretty good game. Last save did not replenish my hearts, so I had to replay the game a few times, but that's minor. I look forward to the continuation of this series.

FINALLY!!!! Oh how I missed Vortex Point

What a GREAT ending!!!! Glitch free for me, as you have predicted. And the surprise you added at the end in the credits..... BEAUTIFUL!!!!

JonBro responds:

Thankfully, I don't think there are any game-breaking bugs, although people have pointed out a few visual/grammatical issues that I'll have to fix once I get back home from my current trip. Thank you very much :)

pretty good. reading the discription, I get why it was simple, however, a spacebar function to speed up the cut scenes would have been nice. Other than that, great gameplay.

thelucre responds:

That would be a nice feature. Noted :)

Great start, and you would have gotten more stars if you mentioned that this is a test or demo, but given that you presented this as an end game, it then falls into the "too short" category. Single Puzzle games tend not to get a good review, especially when it's a simple drag and drop, and I didn't even need to get scissors for the lizard tail and he didn't move. Lizard tails do pop off, but only after they squiggle and struggle and only as an escape mechanism. Also, the description that she says is too short for me to read. An advance button on there would have worked nicely.

But I do see this having a lot of potential if you add to the game. This game, as is, makes a great introduction that helps the player to get the game play. Now it needs conflict. It could be that she ran out of some ingredients and needs to go to the forest to get it. Or the whole story could be lengthened that Baba Yaga is on her way to get her children and her ship breaks down... Some sort of conflict to lengthen the game and make the player feels like they are accomplishing a resolve, rather than cooking a meal, for example.

I look forward to the extended game.

Oh, and there's a glitch I found: The lizard tail can be played with in the two scenes after the recipe.

I'm either getting good or it's simpler than most puzzles

DFM is a new company (Victor B's art profile) that features work from their staff. (Victor B)

Age 36, Male

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Hard Knocks school of Subc.

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