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dragonflamesmedia

161 Game Reviews

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sucky ending... the end

This has been such a wonderful and challenging game (I got stuck once haha) However, I found one bug annoying: I was using my headset for half the game and using those speakers close to my ears, I had to lower the volume to 1. That didn't bother me, however, When cut scenes came and when I went from upstairs to the Main Floor, the volume spiked back to max. Which hurt my hears.
I solved the problem with using my speakers instead, but it should still be looked after.

Again, I think this is a great game and I look forward to the series!!!

This is a petty awesome game. However, the last message, you said "World War 2 died a lot of people." It should be "A lot of people died in World War 2" or "World War 2 saw many people killed (or murdered), a lot of which were civilians...."

I don't mean to sound like a prude, but I think that everything is a learning experience.

I was fighting the Mother Gaterbear or whatever it's called and died. I tried to load from the last save point (save after every section) and I got a blank screen. I reloaded the game and again, a blank screen.

Other than that I really lik this game.

TheEnkian responds:

What's odd is that I used to get that bug all the time and we thought we'd fixed it. I haven't had it in a while, but there's been a few reports of that. Thanks for checking out the game though, sorry about the bug.

I agree with most but unless you can reverse and eliminate death, we can't eliminate sadness and tears completely from our lives.

xWiseGAMERx responds:

Maybe we can't eliminate death but we can change our perspective to it. For me, I believe that we will meet our beloved ones after life :).

this is nice, but the shooting scenes are too limiting. I know I shot the floating dead kids five times before they actually died. As for Hatzune, the ninja guy, keep shooting yet his area of vulnerability is so small it's hard to hit, when he is fat enough that it should be easy.

other than dissing on me ( which I know it's cause my account is open) this game is pretty awesome.. then again, they say you must be able to laugh at yourself... Anyways, I think it would be cool if there were two endings... if you did or did not super skull nut kick everyone.But that's just me...

deathink responds:

yeah, i did want two, but i ran out of time... there where also 4 mini games that i had to cut from it. I think i will explain in a post soon why i didn't have so much time... anyway thanks for playing man :)

wow. just wow.. I am awestruck.

I like to give people the benefit of the doubt but I must agree. This was horrible

I found the game quite entertaining and challenging as well as the music complimentary. Also, as Sameezy said, the lack of jump (as well of the lack of ability to fall off ledges) was annoying at first, but it added to the game's challenge and fun. However, I have three pet peeves that I would like to mention in chronological order. First off is the starting keys. Once I click play, the game does not register that I am playing it, so I need to click again in order to use any keys to move. I think that your players will feel more at ease from the get go if you can just click play and move, without having to click on the game again. Secondly would be the music. In case of outside interruptions, once you start the game, it would be nice to be able to toggle the music on and off. Lastly, and I realize this is just a pet peeve and not really important to the gameplay, I find that it's annoying that Bitboy and the monsters can go between the stone door blocking the entrance and the door. I find myself questioning the logic of this many times as in real life, if I could pass between a locked door and the threshold it's guarding, I wouldn't run around trying to find keys in order to go through the threshold. But as I said, it is an awesome game and I look forward to playing your full game

ZeroTolerance64x responds:

Thanks yes there is a bug with the doors z-ordering, this is more a problem from melonjs i had to write the maps manually to avoid this and didn't wanted to go tough the full library ^^. The Full Game will be completely changed. I will create an own Engine for it specially and it won't be a game made in few days i'm planning to work on it 1-2 Years ^^ to make it as good as it is possible for me.

DFM is a new company (Victor B's art profile) that features work from their staff. (Victor B)

Age 36, Male

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Hard Knocks school of Subc.

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