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dragonflamesmedia

161 Game Reviews

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For a 48 hour game, this was well done. It was short but I think your point was to say life is short, so I don't mind. I think the main idea I get out of this is that we spend so much time trying to discover ourselves and focus on the future that we forget to take the oppertunity to enjoy today.... That's a deep message for such a short game... I tip my hat to you guys....

HighUpStudio responds:

Thanks for the comment. As you said, game is short, but life is short too. It goes with the message. And also, we only had 48 houres, so we couldn't make a longer game. :P

The riddle seemed pointless to me as it seemed to reffer to the thing in the vines passed the two statues. But that only was important after you had the drill despite the guy telling you that you need the riddle to get the drill. Also, like others have mentionned, the tree riddle was really confusing. I needed your walkthrough for basically that. Last negative comment was that it was too short. When you really got into the game, since it's been a while since I played the other two, you declaired it's to be continued. I am actually dissapointed since it seems like something you rushed through and didn't complete. I hate to do this, but as I expected better from you, I can only give three stars.

Again, sorry

Hyptosis responds:

Turnip leaves are sometimes eaten as "turnip greens" ("turnip tops" in the UK), and they resemble mustard greens in flavor. Turnip greens are a common side dish in southeastern US cooking, primarily during late fall and winter. Smaller leaves are preferred; however, any bitter taste of larger leaves can be reduced by pouring off the water from initial boiling and replacing it with fresh water.

I won't rate your game as it seems like an underdevelopped concept and I do wish to be fair. However I tried reloading the game but can't seem to be able to poke or bag the characters I battle. The arrow responds to the mouse but no comand is given.

However I do see great potencial (or else I wouldn't have commented) and I hope to see a later version of this.

Nentindo responds:

Thanks for the review!

I think this is a wonderful game. Most levels, or quests, aren't too challenging, however it provides a nice break from the chaos when you just want to fly arround. Also I enjoy the two infinity-replay levels for just that reason. The story is easy to follow and one you don't need to think hard on where you were if you choose to put down the game and pick it up again. Also, it was a nice fact that each area had it's own story, it's own personality. It really showed communities and diversities.

The only thing I wish there was in this game is a picture of the different people. With so much thought, care and imagination gone already into the game, I wonder what you picture the people to look like.

Lastly, for anyone who finds the last level, or endgame level, hard, I have a tip I'd like to post here. I am also posting this in case it was a flaw, so that JonasKyratzes will be aware of it for next time:

When you fight the boss of the Endgame ( the ship that looks like you) you can always head to the north-west corner of the screen. With the path of the boss, he (or she) never reaches there. So you can use your regeneration ability to recharge. He has no tech, so don't worry about that.

way tooo addictive!!!!!!

awesome game! Love the Sonic the Hedgehog platforms too. I didn't use sound, so no points added there, but you know what? The only think I would have like to see was a sample of my pony before I created it. I lucked out but if I didn't, it would have pissed me off to restart the game as not to see colours that are harsh together.

I am sorry. This was a pretty fun game, but I haven't watched My little pony since I was a way little kid (on a tape that had a big chunk missing).

So I didn't know if the things I am missing is due to not watching the FiM movie, or the fact that this game is written badly.

Thanks to AntiGuardian for explaining it.

Given what AntiGuardian said, and the fact that you are making an NES game style, I would suggest having a revealing text rather than having the ghost say "I'm sorry I wanted to know why it happened." NES games (back in the day) was either pointless as a storyline (like duck hunt) or they had the tendancy to over explain, to make sure everyone understood. So for an Nintendo Entertainment System style game, I'd keep that spirit in there as well as just simple graphics.

Hey, sorry it's a great game but I'll never know who the girl is.... sure I seen her, but who is she? it's going to bug me so you guys lost half a star (please thank Tom for allowing .5 ratings.)

This was so beautiful.

,,,

Well it was an awesome game. Either it's just me or with most people, it's annoying to run from (in your case) the library to the garage and back all the time cause you just found something. Also, I think it would be wise to look at the inventory you established. Although pretty good, it glitches to the last added item all the time. I found 5 items then wanted to use the brass key I found (in the inventory, it was the item next to the medalion for me) and I had no luck. I had to go left, then right 3 times just to get to it. That is annoying.

That being said, I am looking forward to the next game in your series. And koodos on the frontpage

DFM is a new company (Victor B's art profile) that features work from their staff. (Victor B)

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